Intruder Alarm
Banishing Knack
Prerequisites
What do I need to start this combo?
| Intruder Alarm on the battlefield. | |
| Banishing Knack in hand. | |
| You have a creature card in hand. Creatures you control can tap to produce enough mana to cast the creature card. You control at least one additional non-mana producing creature that does not have summoning sickness. | |
| available |
Steps
How does this combo work?
1 | Cast Banishing Knack by paying , targeting any non-mana producing creature you control that does not have summoning sickness. |
2 | Activate all mana-producing creatures you control by tapping them, adding at least |
3 | Cast the creature from your hand by paying its mana cost. |
4 | When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
5 | Activate the creature targeted by Banishing Knack by tapping it, returning the creature cast in step 3 to your hand from the battlefield. |
6 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures |
Combo Metadata
895
DECKS
0.02%
OF 4853057 ELIGIBLE DECKS
Rank 4777
MOST PLAYED OF 63127 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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