Urza, Lord High Artificer
Deadeye Navigator
Myr Battlesphere
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Deadeye Navigator is paired with Myr Battlesphere on the battlefield). | |
Steps
How does this combo work?
1 | Activate Myr Battlesphere by paying |
2 | When Myr Battlesphere enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. |
3 | Resolve the Deadeye Navigator trigger, repairing it and Myr Battlesphere |
4 | Resolve the Myr Battlesphere trigger, creating four artifact tokens. |
5 | Activate Urza's first ability twice by tapping Myr Battlesphere and another artifact, adding . |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite artifact ETB | |
| Infinite artifact LTB | |
| Infinite artifact tokens | |
| Cast all spells in your library | |
| Exile your library | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite blinking | |
| Infinite blue mana | |
| Infinite creature tokens |
Combo Metadata
898
DECKS
0.02%
OF 5021259 ELIGIBLE DECKS
Rank 4919
MOST PLAYED OF 66840 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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