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Archaeomancer + Riptide Laboratory + Turnabout Combo

  • Prerequisites

    What do I need to start this combo?

    • Riptide Laboratory on the battlefield.
    • Archaeomancer and Turnabout in hand.
    • Lands you control except Riptide Laboratory can tap to produce at least {5}{u}{u}{u}{u}{u}.
  • Steps

    How does this combo work?

    • 1
      Activate any number of lands by tapping them, adding at least {5}{u}{u}{u}{u}{u}.
    • 2
      Cast Turnabout by paying {2}{u}{u}, untapping all lands you control.
    • 3
      Cast Archaeomancer by paying {2}{u}{u}.
    • 4
      When Archaeomancer enters the battlefield, it triggers, returning Turnabout from your graveyard to your hand.
    • 5
      Activate Riptide Laboratory's second ability by paying {1}{u}, returning Archaeomancer from the battlefield to your hand.
    • 6
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count
    • Infinite mana lands you control can produce
    • Infinite magecraft triggers
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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