The Enigma Jewel
Magistrate's Scepter
Ventifact Bottle
Prerequisites
What do I need to start this combo?
| The Enigma Jewel // Locus of Enlightenment on the battlefield. | |
| Magistrate's Scepter and Ventifact Bottle on the battlefield or in your graveyard. | |
| You have at least two additional nonland permanent cards either on the battlefield or in your graveyard that have at least one activated ability. | |
Steps
How does this combo work?
1 | Activate The Enigma Jewel's first ability by tapping it, if able, adding that can only be spent to activate abilities. |
2 | Activate The Enigma Jewel's second ability by paying |
3 | Activate Locus of Enlightenment using Ventifact Bottle's ability by paying |
4 | Locus of Enlightment triggers, copying its ability. |
5 | Resolve both Locus of Enlightenment abilities, putting four charge counters on it. |
6 | During your next turn, activate Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it. |
7 | Locus of Enlightment triggers, copying its ability. |
8 | Resolve both Locus of Enlightenment abilities, causing you to take two extra turns after this one. |
9 | Move to your next turn. |
10 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
6
DECKS
0.00%
OF 3712438 ELIGIBLE DECKS
Rank 27620
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
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