Thieving Otter
Mind Over Matter
Hypervolt Grasp
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Thieving Otter does not have summoning sickness. Hypervolt Grasp attached to Thieving Otter. |
Steps
How does this combo work?
1 | Activate Thieving Otter by tapping it, dealing 1 damage to an opponent. |
2 | Thieving Otter triggers, causing you to draw a card. |
3 | Activate Mind Over Matter by discarding a card, untapping Thieving Otter. |
4 | Repeat. |
Results
What do I get from this combo?
| Near-infinite damage | |
| Infinite self-discard triggers | |
| Infinite draw triggers | |
| Infinite looting |
Combo Metadata
4
DECKS
0.00%
OF 1733701 ELIGIBLE DECKS
Rank 30267
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.