Skip to content

Doom's Time Platform + Rift Elemental + Time Warp Combo

  • Prerequisites

    What do I need to start this combo?

    • Doom's Time Platform on the battlefield.
    • Rift Elemental and Time Warp in hand.
    • You control a creature that can attack and that cannot be blocked or killed by an opponent.
    • {3}{u}{u} the first turn with {1}{r} each extra turn available
  • Steps

    How does this combo work?

    • 1
      Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
    • 2
      Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it.
    • 3
      Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it.
    • 4
      Activate Rift Elemental by paying {1}{r} and removing a time counter from Time Warp.
    • 5
      Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost.
    • 6
      Resolve Time Warp, causing you to take an extra turn after this one.
    • 7
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands