Ashling, Flame Dancer + Worldfire + Teferi, Time Raveler Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Worldfire in hand.
- Ashling and Teferi on the battlefield.
- You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.
plus enough mana to cast the additional instant or sorcery available
Steps
How does this combo work?
- 1Activate Teferi's first loyalty ability by putting a loyalty counter on it, allowing you to cast sorcery spells until end of turn as though they have flash.
- 2Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- 3Holding priority, cast Worldfire by paying
.
- 4Ashling triggers, causing you to rummage.
- 5Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- 6Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent.
- 7Each opponent loses the game as a state-based action due to having less than 0 life.
- 1
Results
What do I get from this combo?
- Each opponent loses the game
- Exile all cards in hands and graveyards
- Exile all permanents
- Significant lifeloss for all players
- Mass Land Denial
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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