Opalescence
Journey to Nowhere
Prerequisites
What do I need to start this combo?
| Opalescence on the battlefield. | |
| Journey to Nowhere in hand. | |
Steps
How does this combo work?
1 | Cast Journey to Nowhere by paying |
2 | Journey to Nowhere enters the battlefield, triggering its first ability, exiling itself. |
3 | Journey to Nowhere leaves the battlefield, triggering its second ability, returning itself from exile to the battlefield. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite LTB |
Combo Metadata
319
DECKS
0.01%
OF 4290336 ELIGIBLE DECKS
Rank 8134
MOST PLAYED OF 55234 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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