Abdel Adrian, Gorion's Ward
Lumbering Battlement
Touch the Spirit Realm
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Touch the Spirit Realm in exile (Touch the Spirit Realm exiled by Abdel Adrian in exile). | |
| Lumbering Battlement in hand. | |
Steps
How does this combo work?
1 | Cast Lumbering Battlement by paying |
2 | When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield. |
3 | Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield. |
4 | When Touch the Spirit Realm enters the battlefield, it triggers, exiling Lumbering Battlement until Touch the Spirit Realm leaves the battlefield. |
5 | Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. |
6 | When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. |
7 | Touch the Spirit Realm leaves the battlefield, ending its effect, causing Lumbering Battlement to return to the battlefield from exile. |
8 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite blinking of nonland permanents you control | |
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite LTB |
Combo Metadata
622
DECKS
0.02%
OF 3507463 ELIGIBLE DECKS
Rank 4608
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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