Opalescence
Out of Time
Prerequisites
What do I need to start this combo?
| Opalescence on the battlefield. | |
| Out of Time in hand. | |
Steps
How does this combo work?
1 | Cast Out of Time by paying |
2 | When Out of Time enters the battlefield, it triggers, causing you to untap all creatures and phase them out until Out of Time leaves the battlefield. |
3 | Because Opalescence causes all non-Aura enchantments to become creatures, it and Out of Time also phase out. |
4 | Because Out of Time is phased out, and has no way to phase back in, all permanents phased out by it are permanently phased out. |
Results
What do I get from this combo?
| Permanently phase out all creatures and non-Aura enchantments on the battlefield | |
| Lock |
Combo Metadata
568
DECKS
0.01%
OF 4486558 ELIGIBLE DECKS
Rank 6290
MOST PLAYED OF 62131 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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