Isochron Scepter
To Arms!
Kelpie Guide
Prerequisites
What do I need to start this combo?
| To Arms! in exile (To Arms! exiled by Isochron Scepter in exile). | |
| Isochron Scepter and Kelpie Guide on the battlefield. | |
| Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate any number of creatures by tapping it, adding at least |
2 | Activate Isochron Scepter by paying |
3 | Resolve the copy of To Arms!, untapping all creatures you control and causing you to draw a card. |
4 | Activate Kelpie Guide by tapping it, untapping Isochron Scepter. |
5 | Repeat. |
6 | If creatures you control can tap to produce at least |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite storm count | |
| Near-infinite magecraft triggers | |
| Near-infinite untap of creatures you control | |
| Near-infinite mana creatures you control can produce |
Combo Metadata
178
DECKS
0.01%
OF 1919450 ELIGIBLE DECKS
Rank 9744
MOST PLAYED OF 49490 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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