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Urza, Chief Artificer + Time Sieve + Myr Battlesphere + Teleportation Circle Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
  • Steps

    How does this combo work?

    • 1
      At the beginning of your end step, Teleportation Circle and Urza trigger.
    • 2
      Resolve the Urza trigger, creating a 0/0 Construct creature token.
    • 3
      Resolve the Teleportation Circle trigger, blinking Myr Battlesphere.
    • 4
      When Myr Battlesphere enters the battlefield, its first ability triggers, creating four 1/1 Myr artifact creature tokens.
    • 5
      Activate Time Sieve by tapping it and sacrificing the Myrs and Construct, causing you to take an extra turn after this one.
    • 6
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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