Urza, Chief Artificer + Time Sieve + Myr Battlesphere + Teleportation Circle Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
Steps
How does this combo work?
- 1At the beginning of your end step, Teleportation Circle and Urza trigger.
- 2Resolve the Urza trigger, creating a 0/0 Construct creature token.
- 3Resolve the Teleportation Circle trigger, blinking Myr Battlesphere.
- 4When Myr Battlesphere enters the battlefield, its first ability triggers, creating four 1/1 Myr artifact creature tokens.
- 5Activate Time Sieve by tapping it and sacrificing the Myrs and Construct, causing you to take an extra turn after this one.
- 6Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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