John Sherwood
John Sherwood
John Sherwood loves interaction, turning creatures sideways and interacting with sideways creatures. His deck building mantra is, "Run more lands." He has been a devoted Commander player since Zendikar Rising.
Elrond, Moon Reader | Mono-Blue Theft
Elrond reads the runes and they say to make everyone's stuff YOUR stuff, with a mono-blue Commander deck built on stealing and copying.
Building Mono-Black Equipment with Marvel Super Heroes
Three Marvel Super Heroes legends compete to lead a mono-black Equipment deck. See the list, then vote for Ronin, Swordsman, or Whiplash.
Rebuilding Rafiq of the Many with Marvel Super Heroes
Rebuilding Rafiq of the Many with Marvel Super Heroes: new cards like Peggy Carter and Nick Fury that Exalted decks might overlook.
10 Underplayed Cards from Commander Precons
Over 2,000 cards have debuted in Commander precons since 2011, but most have faded into obscurity. Here are 10 that deserve a second chance.
Rebuilding Feather, the Redeemed With Repartee
With the new repartee mechanic in Secrets of Strixhaven, Feather, the Redeemed decks have gotten some new toys to play with.
Exploring the Repartee Mechanic, With Killian, Ink Duelist
Can you take a Secrets of Strixhaven Sealed deck and convert it to Commander featuring the repartee mechanic? Let's find out.
The Best Nonlegendary Creatures in Secrets of Strixhaven
Legends get all the glory, but nonlegendary creatures can be just as powerful. Let's look at the best ones in Secrets of Strixhaven.
Back to School: Reviewing the Themes and Mechanics of Original Strixhaven
As we get ready to revisit Strixhaven, let's reorient ourselves with some of the design and mechanics found in Strixhaven: School of Mages.
Does the Mutate Mechanic Deserve a Second Chance?
It's been six years since Ikoria, and we haven't seen any cards with mutate since. Does this controversial mechanic deserve a second chance?
The 10 Best Ramp Spells in Commander (That Aren't Sol Ring)
We don't talk about ramp enough. Let's take a look at John's picks for the ten best ramp spells for Commander that aren't Sol Ring.









