CosmogoyfCosmogoyf | Art by Chris Rahn
As always, this year's Modern Pro Tour, Pro Tour Marvel Superheroes, was the most exciting competitive Magic event of the year for me to watch. Unlike Standard, Modern is a format that really rewards archetype specialists, and the range of viable decks is wide enough that every event is sure to have a handful of players that specialize in unconventional decks. This time around, the talk of the tournament was Jund () CosmogoyfCosmogoyf. While working on another deck for an installment of 60 to 100, I had an epiphany about Cosmogoyf and stopped everything to put it together. I'm really excited to tackle this deck, so let's get to work.
The Source Material
Jund Cosmogoyf by Tooru Horie
View on ArchidektCreatures (11)
- 1 Aloe AlchemistAloe Alchemist
- 2 Chancellor of the DrossChancellor of the Dross
- 4 CosmogoyfCosmogoyf
- 4 Devourer of DestinyDevourer of Destiny
Sorceries (8)
- 4 Inquisition of KozilekInquisition of Kozilek
- 4 ThudThud
Artifacts (4)
- 4 Serum PowderSerum Powder
Instants (13)
- 3 Pact of NegationPact of Negation
- 4 Plunge into DarknessPlunge into Darkness
- 4 Spoils of the VaultSpoils of the Vault
- 2 Summoner's PactSummoner's Pact
Lands (24)
- 4 Blackcleave CliffsBlackcleave Cliffs
- 1 Blightstep PathwayBlightstep Pathway
- 4 Blooming MarshBlooming Marsh
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 2 Cavern of SoulsCavern of Souls
- 2 Copperline GorgeCopperline Gorge
- 1 Darkbore PathwayDarkbore Pathway
- 4 Gemstone CavernsGemstone Caverns
- 4 Gemstone MineGemstone Mine
- 1 SwampSwamp
The basic premise of CosmogoyfCosmogoyf is really simple: put as many cards as possible in exile very quickly. This is accomplished with cards like Serum PowderSerum Powder and Devourer of DestinyDevourer of Destiny, both of which can start exiling cards before the first turn. Once the exile zone is fully stocked, Cosmogoyf can be deployed as an incredibly large creature for just two mana. From there, it's possible to win either through combat or using a FlingFling effect, like ThudThud, to burn your opponent out.
One tidbit about this deck's construction that fascinates me is its lands. There are no fetch lands or shock lands! Why? As far as I can ascertain, there are two answers. First, having a bunch of fetch lands and a small number of shock and surveil lands to find with them introduces a new point of failure. What if I exile all my Overgrown TombOvergrown Tombs to Devourer of DestinyDevourer of Destiny and Serum PowderSerum Powder before the game even starts? I may suddenly find myself unable to find the necessary colors to cast my spells with those fetch lands. Second, this deck isn't expecting to play more than a few turns in the majority of cases. Gemstone CavernsGemstone Caverns and a suite of fast lands, like Blackcleave CliffsBlackcleave Cliffs, are more than adequate in that scenario and don't cost any life to use. That extra life could easily be the difference between losing to Izzet () Prowess on turn three and surviving one more turn to kill them first.
The Commander
As a game plan, making a huge Cosmogoyf and flinging it at unsuspecting opponents encounters a small problem in Commander. Where are all the FlingFling effects that can hit all three opponents? It's bad enough that a huge two-mana creature doesn't make the cut in Commander, but I can't even win the game with ThudThud! Enter: Jarad, Golgari Lich Lord. Jarad is this deck's only way of converting a 40-power creature into a win. As such, I've placed him in the command zone. It's a little sad that this cuts off access to a lot of sweet red cards, namely ThudThud and Minsc & Boo, Timeless HeroesMinsc & Boo, Timeless Heroes, both of which I was initially very excited about when figuring out how to adapt this deck. Sadly, the benefit is too great to ignore.
A Collage of Archetypes
Building this deck was a blast due to how much other popular 60-card archetypes have seeped into its construction. You'll find components of Legacy Lands, DoomsdayDoomsday, and even Standard's Mightform HarmonizerMightform Harmonizer combo deck.
So, how am I putting enough cards in exile to make CosmogoyfCosmogoyf a 40/41? Serum PowderSerum Powder and Devourer of DestinyDevourer of Destiny are great, and they're still here. But the fun part of building the deck in Commander is that Commander's card pool gives me the opportunity to pull out bigger guns. That's where Tainted PactTainted Pact, Demonic ConsultationDemonic Consultation, and DoomsdayDoomsday come in.
Doomsday is the real star of the show, and is almost always going to be the first card I tutor for. For just three mana, Doomsday can put a grotesque number of cards in exile and act as a super-powered Vampiric TutorVampiric Tutor that can put Cosmogoyf and relevant interaction on top of my library in whatever order I need.
NecropotenceNecropotence and NecrodominanceNecrodominance get the job done in a slightly more cumbersome manner than Doomsday. Because both of these enchantments redirect cards that would go to the graveyard into exile, like a one-sided Rest in PeaceRest in Peace, it is possible to pay a bunch of life into them and ultimately wind up with a fully stocked hand and all the cards that would get discarded to hand size at clean up will be exiled.
It's important to have backup plans. There are two points of failure I need to prepare for. First, what happens if Cosmogoyf is exiled? Only having one creature that can be used to win the game is a catastrophe waiting to happen. Second, what if I can't get enough cards into exile to make a lethal Cosmogoyf? This isn't quite as big of a concern, but still a bottleneck that I'd expect to encounter every few games.
Formless GenesisFormless Genesis and Dark DepthsDark Depths are my solution to the first scenario. Formless Genesis is a kindred sorcery with retrace that complements this deck's ability to fill the graveyard via Hermit DruidHermit Druid. For just three mana, it makes a token with power and toughness equal to the number of lands in the graveyard. In the late stages of a game, this token should be large enough to end the game. Dark Depths, paired with Thespian's StageThespian's Stage and a lot of tutors, can produce an indestructible 20/20 Marit LageMarit Lage token. This is where the power amplification cards that solve the second problem come in.
Mightform HarmonizerMightform Harmonizer and BerserkBerserk can double a creature's power, turning any creature that isn't quite there into a lethal threat. Notably, doubling a Marit Lage token's power hits the magic number exactly, making the Dark Depths backup plan much more realistic.
During preview season for The Hobbit, I wrote about halflingcycling and mentioned that I had a perfect deck for Hobbit HoleHobbit Hole. Well, here it is! Hobbit Hole can be used to tutor Delighted HalflingDelighted Halfling, Chomping ChangelingChomping Changeling, and Formless GenesisFormless Genesis. To make things better, it can be recurred with Life from the LoamLife from the Loam, a card that has a miniature engine living within the deck's lands.
This deck is bizarre for many reasons, but chief among them is that it's a deck that both wants to put cards into exile en masse while also hosting a plethora of cards with graveyard synergy. My rationale is very simple: the games where most of the deck ends up in exile will be over before these graveyard synergies matter. Life from the Loam and its many accomplices are here merely as an additional gear the deck can shift into when a game gets weird.
All About Doomsday
Let's circle back to DoomsdayDoomsday. This card is notoriously complex to use correctly, and it comes with some pretty major risk. For that reason, prospective Doomsday casters deserve a little guidance.
First up is the "when." The ideal time to cast Doomsday is as early as possible. I'd feel totally fine curving a turn-two Demonic TutorDemonic Tutor into a turn-three Doomsday. From there, JaradJarad can be deployed on turn four, then turn 5 is as simple as casting CosmogoyfCosmogoyf and activating Jarad. An ideal opening hand for these scenarios is just five-mana sources and a tutor. That's a pretty low bar compared to many other combo decks.
A Common Doomsday Configuration
An average Doomsday for this deck will be setting up Cosmogoyf, Cavern of SoulsCavern of Souls, and a piece of protection, like Not of This WorldNot of This World, Sylvan SafekeeperSylvan Safekeeper or Veil of SummerVeil of Summer. Ideally, one or more of these components is already in my hand, but that's where a lot of Doomsday's complexity lies. Can I afford to wait an extra draw step?
The bottom two cards of the Doomsday Pile aren't likely to be seen at all. These slots are where I will hedge with a recursion piece, like Animate Dead, and maybe a second protection spell. It's also possible to put a tutor target at the bottom for some weird scenarios involving Crop RotationCrop Rotation or Green Sun's ZenithGreen Sun's Zenith.
Cosmogoyf Commander Deck List
60 to 100 - Modern Cosmogoyf
View on ArchidektCommander (1)
- 1 Jarad, Golgari Lich LordJarad, Golgari Lich Lord
Sorceries (14)
- 1 Demonic TutorDemonic Tutor
- 1 DoomsdayDoomsday
- 1 Formless GenesisFormless Genesis
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Imperial SealImperial Seal
- 1 Into the NorthInto the North
- 1 Life from the LoamLife from the Loam
- 1 Nature's LoreNature's Lore
- 1 Night's WhisperNight's Whisper
- 1 Pillage the BogPillage the Bog
- 1 Sign in BloodSign in Blood
- 1 Sylvan ScryingSylvan Scrying
- 1 Three VisitsThree Visits
- 1 Toxic DelugeToxic Deluge
Instants (15)
- 1 Abrupt DecayAbrupt Decay
- 1 Assassin's TrophyAssassin's Trophy
- 1 Autumn's VeilAutumn's Veil
- 1 Beast WithinBeast Within
- 1 BerserkBerserk
- 1 Crop RotationCrop Rotation
- 1 Demonic ConsultationDemonic Consultation
- 1 DismemberDismember
- 1 Fell the ProfaneFell the Profane
- 1 Not of This WorldNot of This World
- 1 Tainted PactTainted Pact
- 1 Turn the EarthTurn the Earth
- 1 Vampiric TutorVampiric Tutor
- 1 Veil of SummerVeil of Summer
- 1 Witherbloom CharmWitherbloom Charm
Creatures (15)
- 1 Birds of ParadiseBirds of Paradise
- 1 Chomping ChangelingChomping Changeling
- 1 CosmogoyfCosmogoyf
- 1 Deathrite ShamanDeathrite Shaman
- 1 Delighted HalflingDelighted Halfling
- 1 Devourer of DestinyDevourer of Destiny
- 1 Dryad ArborDryad Arbor
- 1 Elves of Deep ShadowElves of Deep Shadow
- 1 Hermit DruidHermit Druid
- 1 Icetill ExplorerIcetill Explorer
- 1 Mightform HarmonizerMightform Harmonizer
- 1 SixSix
- 1 Springheart NantukoSpringheart Nantuko
- 1 Sylvan SafekeeperSylvan Safekeeper
- 1 Titania, Protector of ArgothTitania, Protector of Argoth
Enchantments (9)
- 1 Animate DeadAnimate Dead
- 1 ExplorationExploration
- 1 NecrodominanceNecrodominance
- 1 NecromancyNecromancy
- 1 NecropotenceNecropotence
- 1 Sylvan LibrarySylvan Library
- 1 Utopia SprawlUtopia Sprawl
- 1 Walk-In ClosetWalk-In Closet
- 1 Wild GrowthWild Growth
Artifacts (7)
- 1 Disruptor FluteDisruptor Flute
- 1 Exploration BroodshipExploration Broodship
- 1 Ghost VacuumGhost Vacuum
- 1 Lotus PetalLotus Petal
- 1 Serum PowderSerum Powder
- 1 Sol RingSol Ring
- 1 Zuran OrbZuran Orb
Lands (39)
- 1 Barren MoorBarren Moor
- 1 Bloodstained MireBloodstained Mire
- 1 Blooming MarshBlooming Marsh
- 1 Bojuka BogBojuka Bog
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Cavern of SoulsCavern of Souls
- 1 Command TowerCommand Tower
- 1 Dark DepthsDark Depths
- 1 Festering ThicketFestering Thicket
- 1 ForestForest
- 1 Gemstone CavernsGemstone Caverns
- 1 Hobbit HoleHobbit Hole
- 1 Llanowar WastesLlanowar Wastes
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 Nurturing PeatlandNurturing Peatland
- 1 Overgrown TombOvergrown Tomb
- 1 Polluted DeltaPolluted Delta
- 1 Prismatic VistaPrismatic Vista
- 1 Snow-Covered ForestSnow-Covered Forest
- 1 Snow-Covered SwampSnow-Covered Swamp
- 1 Strip MineStrip Mine
- 1 Susur Secundi, Void AltarSusur Secundi, Void Altar
- 1 SwampSwamp
- 1 Takenuma, Abandoned MireTakenuma, Abandoned Mire
- 1 Thespian's StageThespian's Stage
- 1 Tranquil ThicketTranquil Thicket
- 1 Turbulent FenTurbulent Fen
- 1 Twilight MireTwilight Mire
- 1 Underground MortuaryUnderground Mortuary
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Urza's SagaUrza's Saga
- 1 Verdant CatacombsVerdant Catacombs
- 1 Vernal FenVernal Fen
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Woodland CemeteryWoodland Cemetery
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Conclusion
This CosmogoyfCosmogoyf deck is, without question, in Bracket 4 (Optimized). There are more than three Game Changers and the deck can routinely win before Bracket 3's 6 turn guideline. It would be fairly trivial to tune the deck down for Bracket 3 (Upgraded) play, but I simply could not resist the temptation of Game Changers like NecropotenceNecropotence and my dragon's hoard of tutors.
The idea for this deck came to me while working on a deck built around TerravoreTerravore. My plan for that deck to overcome graveyard hate was to include a Cosmogoyf to fling at my opponents with JaradJarad, just as I intended to do with Terravore. While initially intended as a means of recovering from getting hit with Bojuka BogBojuka Bog, it turned out to be a stronger main plan than using Terravore. Then, I was hit with the big revelation: DoomsdayDoomsday puts all but five cards into exile, and works very nicely with Cosmogoyf. The rest is history.
Kara Blinebry
Kara is a bit of a TCG dual-classer. She's played the Pokemon TCG since 2012 and Magic since 2018. She lives for the thrill of competition, be it at a 3,000 player Grand Prix or a 30 person FNM. Her favorite formats are Pauper, Brawl, and Cube and her favorite card frame is the retro border.
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