commander philosophy
Is Roaming Throne Affecting Commander Deckbuilding?
Roaming Throne appears in more and more decks. A history of double-trigger effects from Panharmonicon to now, and whether ubiquity is a problem.
Colorless Commander Decks Have Never Been Better
Colorless Commander decks used to mean big Eldrazi and little else. New Vehicles, Spacecraft, and Universes Beyond cards changed that.
Why Don't We Like Infinite Combos?
Why do Commander players hate infinite combos? A look at competitive expectations, telegraphing, and what really makes a win feel earned.
Does Every Commander Deck Need a Combo?
Does every Commander deck need a combo? A look at where synergy ends and combo begins, and why the line is blurrier than it seems.
Which Combo Should You Run?
What separates a combo from a synergy? Which combos belong in which Bracket? A Commander Philosophy look at building, and cutting, combos.
Building Combos for Casual Commander
How the Bracket system handles combos, the difference between organic and inorganic combos, and when a combo deck stops being just a deck with a combo.
Why I Play Lightning Greaves Less and Less
Is Lightning Greaves still worth a slot in Commander? When protection packages help, when they slow you down, and what to run instead.
When Is Kingmaking Allowed?
What does kingmaking say about a Commander player? Alex takes a deep dive into the politics and philosophy of choosing who wins when you can't.
How Much Information Should Be Shared During Rule Zero?
Bracket 3 is the most contested bracket in Commander. Here's why it tends to keep splitting into two unofficial sub-brackets during gameplay conversation.
Why Aren’t Commanders Game Changers?
This week's Commander Philosophy digs into kill-on-sight commanders, the Game Changer list, and why drawing all the attention isn't the same as being the strongest









