enchantments
Alternative Outcomes — Zur, Master Reanimator
Welcome to the home of Alternative Outcomes, a series of self-expression through the development and brewing of alternative builds, often of popular commanders. The name’s “Dev”, and I will be your guide on these journeys. I have been a proud Magic: the Gathering player for over fifteen years and have competitive experience across multiple formats. […]
Trinkets & Tools — The Siege Cycle
Is anybody sick of artifacts yet? Aether Revolt is still fresh but this week's Trinkets & Tools is going to be shifting gears and talking about enchantments (a cycle of five to be exact), all five Siege enchantments from Fate Reforged! This article is going to be moving a little bit quicker than usual so I can cover […]
Competitive Nature — Rafiq of the Many
Welcome back! This week, we look to beef up another “average” deck to make it more competitive. EDH offers several different avenues to attack. Last time, we looked at where the objective was to quickly assemble a combo that leveraged our graveyard and kill all our opponents in one continuous loop. The deck played grindy, value-based […]
Trinkets & Tools — Birthing Pod
Hello everyone! My name is Dom, and I'm primarily an EDH and Draft player. I played Magic on and off since the original Mirrodin block up until Lorwyn, but then took a long break until I came back for good right before Theros. My favorite aspect of the game is brewing, and I think that is […]



