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Arcane Bombardment + Time Warp + Clockspinning Combo

  • Prerequisites

    What do I need to start this combo?

    • Arcane Bombardment on the battlefield.
    • Time Warp in exile (Time Warp exiled by Arcane Bombardment in exile).
    • Clockspinning in hand.
    • {3}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Cast Clockspinning with buyback by paying {3}{u}.
    • 2
      Arcane Bombardment triggers, exiling an instant or sorcery at random from your graveyard, and casting a copy of Time Warp without paying its mana cost.
    • 3
      Resolve Time Warp, causing you to take an extra turn after this one.
    • 4
      Resolve Clockspinning, returning Clockspinning to your hand.
    • 5
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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