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Part the Waterveil + Radiate Combo

  • Prerequisites

    What do I need to start this combo?

    • Part the Waterveil and Radiate in hand.
    • {9}{u}{u}{u}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Cast Part the Waterveil for its awaken cost by paying {6}{u}{u}{u}, targeting a land you control.
    • 2
      Holding priority, cast Radiate by paying {3}{r}, creating a copy of Part the Waterveil targeting each other applicable land you control.
    • 3
      Resolve the first Part the Waterveil, causing you to take an extra turn after this one, put six +1/+1 counters on the targeted land and cause it to become a 0/0 Elemental creature until end of turn, and exile Part the Waterveil.
    • 4
      Repeat step 3 for each remaining Part the Waterveil.
  • Results

    What do I get from this combo?

    • Significant turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
67%
Significant Results
100%
Early Game
0.00%
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