Part the Waterveil
Radiate
Prerequisites
What do I need to start this combo?
| Part the Waterveil and Radiate in hand. | |
Steps
How does this combo work?
1 | Cast Part the Waterveil for its awaken cost by paying |
2 | Holding priority, cast Radiate by paying |
3 | Resolve the first Part the Waterveil, causing you to take an extra turn after this one, put six +1/+1 counters on the targeted land and cause it to become a 0/0 Elemental creature until end of turn, and exile Part the Waterveil. |
4 | Repeat step 3 for each remaining Part the Waterveil. |
Results
What do I get from this combo?
| Lock | |
| Near-infinite turns |
Combo Metadata
48
DECKS
0.00%
OF 2175846 ELIGIBLE DECKS
Rank 18109
MOST PLAYED OF 55542 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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