Grinning Ignus
Runaway Steam-Kin
Prerequisites
What do I need to start this combo?
| Runaway Steam-Kin on the battlefield. | |
| Grinning Ignus in hand. | |
Steps
How does this combo work?
1 | If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding . |
2 | Cast Grinning Ignus by paying |
3 | Runaway Steam-Kin triggers, putting a +1/+1 counter on it. |
4 | Activate Grinning Ignus by paying and returning it from the battlefield to your hand, adding . |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite LTB | |
| Infinite storm count |
Combo Metadata
5395
DECKS
0.11%
OF 4727883 ELIGIBLE DECKS
Rank 984
MOST PLAYED OF 60054 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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