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Opalescence + Out of Time Combo

  • Prerequisites

    What do I need to start this combo?

    • Opalescence on the battlefield.
    • Out of Time in hand.
    • {1}{w}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Out of Time by paying {1}{w}{w}.
    • 2
      When Out of Time enters the battlefield, it triggers, causing you to untap all creatures and phase them out until Out of Time leaves the battlefield.
    • 3
      Because Opalescence causes all non-Aura enchantments to become creatures, it and Out of Time also phase out.
    • 4
      Because Out of Time is phased out, and has no way to phase back in, all permanents phased out by it are permanently phased out.
  • Results

    What do I get from this combo?

    • Permanently phase out all creatures and non-Aura enchantments on the battlefield
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
100%
Significant Results
44%
Early Game
100%
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