Port Razer
Splinter Twin
Prerequisites
What do I need to start this combo?
| Port Razer and Splinter Twin on the battlefield. | |
| Splinter Twin attached to Port Razer. Port Razer does not have summoning sickness. An opponent is unable to block Port Razer. |
Steps
How does this combo work?
1 | Activate Port Razer's ability from Splinter Twin by tapping it, creating a token copy of Port Razer with haste. |
2 | Declare the newest Port Razer copy as an attacker. |
3 | When the token copy of Port Razer deals combat damage to an opponent, it triggers, untapping all your creatures and creating an additional combat phase after this one. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite combat damage | |
| Infinite combat phases | |
| Infinite creature tokens with haste | |
| Infinite damage | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures you control |
Combo Metadata
1711
DECKS
0.04%
OF 4875243 ELIGIBLE DECKS
Rank 2943
MOST PLAYED OF 61737 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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