Reverberate
Dual Strike
Prerequisites
What do I need to start this combo?
| Reverberate in hand. | |
| Dual Strike in hand or in exile. | |
| You have a way to cast an additional instant or sorcery, or an opponent is casting one. | |
| , plus an additional if Dual Strike was not foretold, plus enough mana to cast the additional spell if needed available |
Steps
How does this combo work?
1 | Cast any other instant and/or sorcery spell, or wait for an opponent to cast one. |
2 | Holding priority, cast Dual Strike by paying , copying the next instant or sorcery spell you cast with mana value four or less. |
3 | Cast Reverberate by paying , targeting the instant or sorcery spell cast in step 1. |
4 | Dual Strike triggers, copying Reverberate, with the copy targeting the original Reverberate. |
5 | Resolve the copy of Reverberate, copying Reverberate, with the copy targeting the original Reverberate. |
6 | Repeat step 5. |
Results
What do I get from this combo?
| Infinite magecraft triggers |
Combo Metadata
3524
DECKS
0.08%
OF 4603046 ELIGIBLE DECKS
Rank 1493
MOST PLAYED OF 55542 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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