Skip to content

Mardu Siegebreaker + Aggravated Assault + Rose Room Treasurer Combo

  • Prerequisites

    What do I need to start this combo?

    • Rose Room Treasurer in exile (Rose Room Treasurer exiled by Mardu Siegebreaker in exile).
    • Mardu Siegebreaker and Aggravated Assault on the battlefield.
    • You have three or more opponents.
    • An opponent cannot block and kill creatures you control.
  • Steps

    How does this combo work?

    • 1
      Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating a token copy of Rose Room Treasurer tapped and attacking each opponent.
    • 2
      When the Rose Room Treasurer tokens enter the battlefield, they each trigger for each other token that entered the battlefield, and any other Rose Room Treasurer(s) you control trigger for each token that entered the battlefield.
    • 3
      Resolve a Rose Room Treasurer trigger, creating a Treasure token if its the first or second time that ability has resolved this turn, or choosing not to pay otherwise.
    • 4
      Repeat step 3 for each remaining trigger.
    • 5
      Move to your postcombat main phase.
    • 6
      Activate five Treasures by tapping and sacrificing them, adding {3}{r}{r}.
    • 7
      Activate Aggravated Assault by paying {3}{r}{r}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
    • 8
      Repeat.
  • Results

    What do I get from this combo?

    • Significant creature ETB
    • Significant creature LTB
    • Significant death triggers
    • Significant creature sacrifice triggers
    • Significant colored mana
    • Significant Treasure tokens
    • Significant combat phases
    • Significant untap of creatures you control
    • Significant mana creatures you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands