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Stasis + Time Elemental Combo

  • Prerequisites

    What do I need to start this combo?

    • Time Elemental on the battlefield (Time Elemental without summoning sickness on the battlefield).
    • Stasis in hand.
    • {3}{u}{u}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Cast Stasis by paying {1}{u}.
    • 2
      While Stasis is on the battlefield, opponents will skip their untap steps.
    • 3
      During the turn before yours, activate Time Elemental by paying {2}{u}{u} and tapping it, returning Stasis from the battlefield to your hand.
    • 4
      Repeat during your next turn.
  • Results

    What do I get from this combo?

    • Mass Land Denial
    • Opponents skip their untap steps
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
95%
Significant Results
100%
Early Game
89%
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