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Mindslaver + Academy Ruins Combo

  • Prerequisites

    What do I need to start this combo?

    • Mindslaver and Academy Ruins on the battlefield.
    • {11}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Use Mindslaver's ability targeting an opponent.
    • 2
      Activate Academy Ruins's ability targeting Mindslaver in graveyard.
    • 3
      Pass to opponent's turn.
    • 4
      Pass to your turn and draw Mindslaver.
    • 5
      Play Mindslaver, use it, and target it with Academy Ruins.
  • Results

    What do I get from this combo?

    • You control one opponent on each of their turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
88%
Significant Results
65%
Early Game
24%
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