Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
each turn available
Steps
How does this combo work?
- 1Activate Magosi's second ability by paying
and tapping it.
- 2Rings of Brighthearth triggers, choose not to pay.
- 3Resolve the Magosi ability, putting an eon counter on it and causing you to skip your next turn.
- 4Activate Deserted Temple's second ability by paying
and tapping it, untapping Magosi.
- 5Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand.
- 6Rings of Brighthearth triggers, causing you to pay
to copy Magosi's ability.
- 7Resolve both Magosi abilities, causing you to take two extra turns after this one.
- 8Play Magosi.
- 9Move to your first extra turn, which is skipped due to Magosi's ability which resolved in step 3.
- 10Move to your second extra turn.
- 11Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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