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Fire Lord Azula + Snap + Dualcaster Mage Combo

  • Prerequisites

    What do I need to start this combo?

    • Fire Lord Azula on the battlefield (Fire Lord Azula without summoning sickness on the battlefield).
    • Snap and Dualcaster Mage in hand.
    • You control up to two lands that can tap to produce at least {1}{r}.
    • {1}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {r}{r}.
    • 2
      Holding priority, activate up to two lands by tapping them, adding at least {1}{r}.
    • 3
      Cast Snap by paying {1}{u}, targeting any creature.
    • 4
      Fire Lord Azula triggers, copying Snap.
    • 5
      Holding priority, cast Dualcaster Mage by paying its mana cost.
    • 6
      Fire Lord Azula triggers, copying Dualcaster Mage.
    • 7
      Resolve the copy of Dualcaster Mage. When it enters, it triggers, copying Snap, targeting any other creature.
    • 8
      Resolve Snap, returning the targeted creature from the battlefield to its owner's hand and untapping up to two lands.
    • 9
      Holding priority, activate up to two lands by tapping them, adding at least {1}{r}.
    • 10
      Resolve the original Dualcaster Mage spell. When it enters, it triggers, copying Snap, with Snap targeting Dualcaster Mage.
    • 11
      Resolve the copy of Snap, returning Dualcaster Mage from the battlefield to its owner's hand and untapping up to two lands.
    • 12
      Holding priority, activate up to two lands by tapping them, adding at least {1}{r}.
    • 13
      Repeat from step 5.
  • Results

    What do I get from this combo?

    • Infinite untap of lands you control
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite mana lands you control can produce
    • Infinite storm count
    • Return any number of creatures to their owners' hands

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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