Arcane Bombardment
Time Warp
Clockspinning
Prerequisites
What do I need to start this combo?
| Arcane Bombardment on the battlefield. | |
| Time Warp in exile (Time Warp exiled by Arcane Bombardment in exile). | |
| Clockspinning in hand. | |
Steps
How does this combo work?
1 | Cast Clockspinning with buyback by paying |
2 | Arcane Bombardment triggers, exiling an instant or sorcery at random from your graveyard, and casting a copy of Time Warp without paying its mana cost. |
3 | Resolve Time Warp, causing you to take an extra turn after this one. |
4 | Resolve Clockspinning, returning Clockspinning to your hand. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Lock | |
| Infinite turns |
Combo Metadata
38
DECKS
0.00%
OF 1801432 ELIGIBLE DECKS
Rank 16445
MOST PLAYED OF 44717 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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