Kormus Bell
Urborg, Tomb of Yawgmoth
Elesh Norn, Grand Cenobite
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | All lands are swamps with Urborg, Tomb of Yawgmoth. |
2 | All swamps are 1/1 creatures with Kormus bell. |
3 | All opponent creatures get -2/-2 from Elesh Norn, Grand Cenobite. |
4 | Each opponent lands can not be played. |
Results
What do I get from this combo?
| Destroy all lands | |
| Destroy all lands that enter the battlefield | |
| Opponents can't have lands on the battlefield | |
| Lock | |
| Mass Land Denial |
Combo Metadata
1424
DECKS
0.03%
OF 4544715 ELIGIBLE DECKS
Rank 3369
MOST PLAYED OF 61724 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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