Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
Steps
How does this combo work?
- 1All lands are swamps with Urborg, Tomb of Yawgmoth.
- 2All swamps are 1/1 creatures with Kormus bell.
- 3All opponent creatures get -2/-2 from Elesh Norn, Grand Cenobite.
- 4Each opponent lands can not be played.
- 1
Results
What do I get from this combo?
- Destroy all lands
- Destroy all lands that enter the battlefield
- Opponents can't have lands on the battlefield
- Lock
- Mass Land Denial
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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