Underworld Breach + Burning Inquiry + Runaway Steam-Kin Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Burning Inquiry in your graveyard.
- Underworld Breach and Runaway Steam-Kin on the battlefield.
- You have at least three other cards in your graveyard.
minus
for each +1/+1 counter on Runaway Steam-Kin available
Steps
How does this combo work?
- 1If Runaway Steam-Kin has three or more +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding
.
- 2Cast Burning Inquiry for its escape cost by paying
and exiling three cards from your graveyard.
- 3Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
- 4Resolve Burning Inquiry, causing each player to draw three cards and discard three cards at random.
- 5Repeat
- 1
Results
What do I get from this combo?
- Infinite draw triggers for all players
- Infinite looting for all players
- Infinite self-discard triggers for all players
- Significant magecraft triggers
- Significant storm count
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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