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Underworld Breach + Burning Inquiry + Runaway Steam-Kin Combo

  • Prerequisites

    What do I need to start this combo?

    • Burning Inquiry in your graveyard.
    • Underworld Breach and Runaway Steam-Kin on the battlefield.
    • You have at least three other cards in your graveyard.
    • {r}{r}{r} minus {r} for each +1/+1 counter on Runaway Steam-Kin available
  • Steps

    How does this combo work?

    • 1
      If Runaway Steam-Kin has three or more +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding {r}{r}{r}.
    • 2
      Cast Burning Inquiry for its escape cost by paying {r} and exiling three cards from your graveyard.
    • 3
      Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
    • 4
      Resolve Burning Inquiry, causing each player to draw three cards and discard three cards at random.
    • 5
      Repeat
  • Results

    What do I get from this combo?

    • Infinite draw triggers for all players
    • Infinite looting for all players
    • Infinite self-discard triggers for all players
    • Significant magecraft triggers
    • Significant storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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