Underworld Breach
Burning Inquiry
Runaway Steam-Kin
Prerequisites
What do I need to start this combo?
| Burning Inquiry in your graveyard. | |
| Underworld Breach and Runaway Steam-Kin on the battlefield. | |
| You have at least three other cards in your graveyard. | |
| minus for each +1/+1 counter on Runaway Steam-Kin available |
Steps
How does this combo work?
1 | If Runaway Steam-Kin has three or more +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding . |
2 | Cast Burning Inquiry for its escape cost by paying and exiling three cards from your graveyard. |
3 | Runaway Steam-Kin triggers, putting a +1/+1 counter on it. |
4 | Resolve Burning Inquiry, causing each player to draw three cards and discard three cards at random. |
5 | Repeat |
Results
What do I get from this combo?
| Infinite draw triggers for all players | |
| Infinite looting for all players | |
| Infinite self-discard triggers for all players | |
| Near-infinite magecraft triggers | |
| Near-infinite storm count |
Combo Metadata
1744
DECKS
0.04%
OF 4708053 ELIGIBLE DECKS
Rank 2779
MOST PLAYED OF 59759 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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