Underworld Breach
Path of the Pyromancer
Prerequisites
What do I need to start this combo?
| Underworld Breach on the battlefield. | |
| Path of the Pyromancer in your graveyard. | |
| You have at least five cards in hand. You have at least three additional cards in your graveyard. | |
Steps
How does this combo work?
1 | Cast Path of the Pyromancer from your graveyard for its escape cost by paying |
2 | Repeat. |
Results
What do I get from this combo?
| Infinite draw triggers | |
| Infinite rummaging | |
| Infinite self-discard triggers | |
| Near-infinite magecraft triggers | |
| Near-infinite red mana | |
| Near-infinite storm count |
Combo Metadata
5139
DECKS
0.11%
OF 4869296 ELIGIBLE DECKS
Rank 1102
MOST PLAYED OF 61724 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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