Part the Waterveil + Radiate Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Part the Waterveil and Radiate in hand.
available
Steps
How does this combo work?
- 1Cast Part the Waterveil for its awaken cost by paying
, targeting a land you control.
- 2Holding priority, cast Radiate by paying
, creating a copy of Part the Waterveil targeting each other applicable land you control.
- 3Resolve the first Part the Waterveil, causing you to take an extra turn after this one, put six +1/+1 counters on the targeted land and cause it to become a 0/0 Elemental creature until end of turn, and exile Part the Waterveil.
- 4Repeat step 3 for each remaining Part the Waterveil.
- 1
Results
What do I get from this combo?
- Significant turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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