Lumbering Battlement
Glorious Protector
Felidar Guardian
Prerequisites
What do I need to start this combo?
| Felidar Guardian on the battlefield. | |
| Lumbering Battlement and Glorious Protector in hand. | |
| Lumbering Battlements in hand. Guardian Protector is in hand or was foretold on a previous turn. | |
Steps
How does this combo work?
1 | Cast Lumbering Battlement by paying |
2 | Lumbering Battlement enters the battlefield, triggering itself, exiling Felidar Guardian and any number of other nontoken creatures you control until Lumbering Battlement leaves the battlefield. |
3 | Cast Glorious Protector by paying |
4 | Glorious Protector enters the battlefield, triggering itself, exiling Lumbering Battlement and any number of other non-Angel creatures you control until Glorious Protector leaves the battlefield. |
5 | Felidar Guardian returns from exile to the battlefield due to Lumbering Battlement leaving the battlefield, triggering itself, blinking Glorious Protector. |
6 | Lumbering Battlement returns from exile to the battlefield without using the stack due to Glorious Protector leaving the battlefield. |
7 | When Lumbering Battlement and Glorious Protector enter the battlefield, they each trigger themselves. |
8 | Resolve Lumbering Battlement's trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield. |
9 | Resolve the Glorious Protector trigger, exiling Lumbering Battlement until Glorious Protector leaves the battlefield. |
10 | Repeat from step 5. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite ETB | |
| Infinite LTB |
Combo Metadata
1233
DECKS
0.03%
OF 3673164 ELIGIBLE DECKS
Rank 2971
MOST PLAYED OF 46562 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Preston, the Vanisher
5.6%inclusion168 decks2.99K decks
Lagrella, the Magpie
8.5%inclusion155 decks1.83K decks
Nikara, Lair Scavenger // Yannik, Scavenging Sentinel
10%inclusion104 decks1.08K decks
Abdel Adrian, Gorion's Ward // Far Traveler
8.0%inclusion87 decks1.09K decks
Abdel Adrian, Gorion's Ward // Candlekeep Sage
1.8%inclusion76 decks4.28K decks
Ketramose, the New Dawn
0.7%inclusion54 decks8.18K decks
Shilgengar, Sire of Famine
0.6%inclusion51 decks8.58K decks
Elesh Norn, Mother of Machines
0.6%inclusion41 decks6.86K decks
Nadaar, Selfless Paladin
5.2%inclusion33 decks640 decks
Torsten, Founder of Benalia
5.0%inclusion25 decks502 decks
Abdel Adrian, Gorion's Ward // Street Urchin
7.2%inclusion24 decks335 decks
Aminatou, the Fateshifter
0.3%inclusion19 decks6.53K decks
Kodama of the East Tree // Livio, Oathsworn Sentinel
8.0%inclusion18 decks224 decks
Yorion, Sky Nomad
0.8%inclusion18 decks2.39K decks
Phelia, Exuberant Shepherd
0.5%inclusion18 decks3.83K decks
Abdel Adrian, Gorion's Ward // Agent of the Iron Throne
2.9%inclusion16 decks559 decks
Ranar the Ever-Watchful
0.4%inclusion15 decks3.45K decks
Abdel Adrian, Gorion's Ward // Folk Hero
79%inclusion15 decks19 decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands