Skip to content

Lumbering Battlement + Glorious Protector + Felidar Guardian Combo

  • Prerequisites

    What do I need to start this combo?

    • Felidar Guardian on the battlefield.
    • Lumbering Battlement and Glorious Protector in hand.
    • Lumbering Battlements in hand. Guardian Protector is in hand or was foretold on a previous turn.
    • {6}{w}{w}, plus an additional {w} if Guardian Protector was not foretold available
  • Steps

    How does this combo work?

    • 1
      Cast Lumbering Battlement by paying {4}{w}.
    • 2
      Lumbering Battlement enters the battlefield, triggering itself, exiling Felidar Guardian and any number of other nontoken creatures you control until Lumbering Battlement leaves the battlefield.
    • 3
      Cast Glorious Protector by paying {2}{w}{w}.
    • 4
      Glorious Protector enters the battlefield, triggering itself, exiling Lumbering Battlement and any number of other non-Angel creatures you control until Glorious Protector leaves the battlefield.
    • 5
      Felidar Guardian returns from exile to the battlefield due to Lumbering Battlement leaving the battlefield, triggering itself, blinking Glorious Protector.
    • 6
      Lumbering Battlement returns from exile to the battlefield without using the stack due to Glorious Protector leaving the battlefield.
    • 7
      When Lumbering Battlement and Glorious Protector enter the battlefield, they each trigger themselves.
    • 8
      Resolve Lumbering Battlement's trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield.
    • 9
      Resolve the Glorious Protector trigger, exiling Lumbering Battlement until Glorious Protector leaves the battlefield.
    • 10
      Repeat from step 5.
  • Results

    What do I get from this combo?

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands