Fear of Missing Out
Helm of the Host
Prerequisites
What do I need to start this combo?
| Fear of Missing Out and Helm of the Host on the battlefield (Helm of the Host attached to Fear of Missing Out on the battlefield). | |
| There are four or more card types among cards in your graveyard |
Steps
How does this combo work?
1 | At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Fear of Missing Out with haste. |
2 | When the Fear of Missing Out token enters, its first ability triggers, causing you to rummage. |
3 | Declare the token Fear of Missing Out as an attacker. It triggers, untapping another creature you control and causing you to get an additional combat phase after this one. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite draw triggers | |
| Infinite rummaging | |
| Infinite self-discard triggers | |
| Near-infinite creature ETB | |
| Near-infinite combat phases | |
| Near-infinite mana creatures you control can produce | |
| Near-infinite tapped creature tokens | |
| Near-infinite untap of creatures you control |
Combo Metadata
3798
DECKS
0.07%
OF 5079847 ELIGIBLE DECKS
Rank 1571
MOST PLAYED OF 67101 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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