Hellkite Charger
Fire Nation Turret
Prerequisites
What do I need to start this combo?
| Hellkite Charger and Fire Nation Turret on the battlefield. | |
| An opponent cannot block and kill Hellkite Charger. | |
Steps
How does this combo work?
1 | At the beginning of your combat phase, Fire Nation Turret triggers, giving Hellkite Charger firebending 2 until end of turn. |
2 | Declare Hellkite Charger as an attacker, triggering its innate ability and each instance of firebending it has. |
3 | Resolve all firebending triggers, adding for each trigger. |
4 | Resolve the other Hellkite Charger trigger, causing you to pay |
5 | Repeat each combat phase. |
Results
What do I get from this combo?
| Infinite combat phases | |
| Infinite damage | |
| Infinite red mana |
Combo Metadata
5764
DECKS
0.20%
OF 2946952 ELIGIBLE DECKS
Rank 1025
MOST PLAYED OF 66840 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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