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Hellkite Charger + Sozin's Comet Combo

  • Prerequisites

    What do I need to start this combo?

    • Hellkite Charger on the battlefield.
    • Sozin's Comet in hand or in exile (Sozin's Comet was foretold on a previous turn in exile).
    • You control another creature that can attack this turn. An opponent cannot block creatures you control
    • {3}{r}{r} at most available
  • Steps

    How does this combo work?

    • 1
      Cast Sozin's Comet either from your hand by paying {3}{r}{r} or from exile for its foretell cost by paying {2}{r}, causing each creature you control to gain firebending 5 until end of turn.
    • 2
      Declare Hellkite Charger and at least one other creature as attackers, triggering each creature's firebending ability and Hellkite Charger.
    • 3
      Resolve each firebending trigger, adding {r}{r}{r}{r}{r} for each attacking creature.
    • 4
      Resolve the Hellkite Charger trigger, causing you to pay {5}{r}{r} to untap all attacking creatures and to get an additional combat phase after this one.
    • 5
      Repeat from step 2 each combat phase.
  • Results

    What do I get from this combo?

    • Infinite combat phases
    • Infinite red mana
    • Infinite combat damage

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
71%
Significant Results
88%
Early Game
47%
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