Hellkite Charger + Fire Nation Turret Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Hellkite Charger and Fire Nation Turret on the battlefield.
- An opponent cannot block and kill Hellkite Charger.
available
Steps
How does this combo work?
- 1At the beginning of your combat phase, Fire Nation Turret triggers, giving Hellkite Charger firebending 2 until end of turn.
- 2Declare Hellkite Charger as an attacker, triggering its innate ability and each instance of firebending it has.
- 3Resolve all firebending triggers, adding
for each trigger.
- 4Resolve the other Hellkite Charger trigger, causing you to pay
to untap all attacking creatures you control and get an additional combat phase after this one.
- 5Repeat each combat phase.
- 1
Results
What do I get from this combo?
- Infinite combat phases
- Infinite damage
- Infinite red mana
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
View






























































































































































































































































































































































































