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Hellkite Charger + Fire Nation Turret Combo

  • Prerequisites

    What do I need to start this combo?

    • Hellkite Charger and Fire Nation Turret on the battlefield.
    • An opponent cannot block and kill Hellkite Charger.
    • {9} available
  • Steps

    How does this combo work?

    • 1
      At the beginning of your combat phase, Fire Nation Turret triggers, giving Hellkite Charger firebending 2 until end of turn.
    • 2
      Declare Hellkite Charger as an attacker, triggering its innate ability and each instance of firebending it has.
    • 3
      Resolve all firebending triggers, adding {r}{r} for each trigger.
    • 4
      Resolve the other Hellkite Charger trigger, causing you to pay {5}{r}{r} to untap all attacking creatures you control and get an additional combat phase after this one.
    • 5
      Repeat each combat phase.
  • Results

    What do I get from this combo?

    • Infinite combat phases
    • Infinite damage
    • Infinite red mana

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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